| 1 | // License: GPL. See LICENSE file for details.
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| 2 | //
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| 3 | package org.openstreetmap.josm.actions;
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| 4 |
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| 5 | import static org.openstreetmap.josm.tools.I18n.tr;
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| 6 |
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| 7 | import java.awt.List;
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| 8 | import java.awt.event.ActionEvent;
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| 9 | import java.awt.event.KeyEvent;
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| 10 | import java.util.ArrayList;
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| 11 | import java.util.Collection;
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| 12 | import java.util.LinkedList;
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| 13 |
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| 14 | import javax.swing.JOptionPane;
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| 15 |
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| 16 | import org.openstreetmap.josm.Main;
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| 17 | import org.openstreetmap.josm.command.AddCommand;
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| 18 | import org.openstreetmap.josm.command.Command;
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| 19 | import org.openstreetmap.josm.command.MoveCommand;
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| 20 | import org.openstreetmap.josm.command.SequenceCommand;
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| 21 | import org.openstreetmap.josm.data.coor.EastNorth;
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| 22 | import org.openstreetmap.josm.data.osm.Node;
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| 23 | import org.openstreetmap.josm.data.osm.OsmPrimitive;
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| 24 | import org.openstreetmap.josm.data.osm.Way;
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| 25 | import org.openstreetmap.josm.tools.ShortCut;
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| 26 |
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| 27 | /**
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| 28 | * Align edges of a way so all angles are right angles.
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| 29 | *
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| 30 | * 1. Find orientation of all edges
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| 31 | * 2. Compute main orientation, weighted by length of edge, normalized to angles between 0 and pi/2
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| 32 | * 3. Rotate every edge around its center to align with main orientation or perpendicular to it
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| 33 | * 4. Compute new intersection points of two adjascent edges
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| 34 | * 5. Move nodes to these points
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| 35 | */
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| 36 | public final class AlignOrthogonallyAction extends JosmAction {
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| 37 |
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| 38 | public AlignOrthogonallyAction() {
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| 39 | super(tr("Align Nodes to make shape orthogonally"), "alignortho", tr("Move the selected nodes so all angles are orthogonally."),
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| 40 | ShortCut.registerShortCut("tools:alignortho", tr("Tool: {0}", tr("Align orthonormal")), KeyEvent.VK_T, ShortCut.GROUP_EDIT), true);
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| 41 | }
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| 42 |
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| 43 | public void actionPerformed(ActionEvent e) {
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| 44 |
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| 45 | Collection<OsmPrimitive> sel = Main.ds.getSelected();
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| 46 |
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| 47 | ArrayList<Node> dirnodes = new ArrayList<Node>();
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| 48 |
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| 49 | // Check the selection if it is suitible for the orthogonalization
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| 50 | for (OsmPrimitive osm : sel) {
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| 51 | // Check if not more than two nodes in the selection
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| 52 | if(osm instanceof Node) {
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| 53 | if(dirnodes.size() == 2) {
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| 54 | JOptionPane.showMessageDialog(Main.parent, tr("Only two nodes allowed"));
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| 55 | return;
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| 56 | }
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| 57 | dirnodes.add((Node) osm);
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| 58 | continue;
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| 59 | }
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| 60 | // Check if selection consists now only of ways
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| 61 | if (!(osm instanceof Way)) {
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| 62 | JOptionPane.showMessageDialog(Main.parent, tr("Selection must consist only of ways."));
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| 63 | return;
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| 64 | }
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| 65 |
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| 66 | // Check if every way is made of at least four segments and closed
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| 67 | Way way = (Way)osm;
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| 68 | if ((way.nodes.size() < 5) || (!way.nodes.get(0).equals(way.nodes.get(way.nodes.size() - 1)))) {
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| 69 | JOptionPane.showMessageDialog(Main.parent, tr("Please select closed way(s) of at least four nodes."));
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| 70 | return;
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| 71 | }
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| 72 |
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| 73 | // Check if every edge in the way is a definite edge of at least 45 degrees of direction change
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| 74 | // Otherwise, two segments could be turned into same direction and intersection would fail.
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| 75 | // Or changes of shape would be too serious.
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| 76 | for (int i1=0; i1 < way.nodes.size()-1; i1++) {
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| 77 | int i2 = (i1+1) % (way.nodes.size()-1);
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| 78 | int i3 = (i1+2) % (way.nodes.size()-1);
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| 79 | double angle1 =Math.abs(way.nodes.get(i1).eastNorth.heading(way.nodes.get(i2).eastNorth));
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| 80 | double angle2 = Math.abs(way.nodes.get(i2).eastNorth.heading(way.nodes.get(i3).eastNorth));
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| 81 | double delta = Math.abs(angle2 - angle1);
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| 82 | while(delta > Math.PI) delta -= Math.PI;
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| 83 | if(delta < Math.PI/4) {
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| 84 | JOptionPane.showMessageDialog(Main.parent, tr("Please select ways with edges close to right angles."));
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| 85 | return;
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| 86 | }
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| 87 | }
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| 88 | }
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| 89 | // Check, if selection held neither none nor two nodes
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| 90 | if(dirnodes.size() == 1) {
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| 91 | JOptionPane.showMessageDialog(Main.parent, tr("Only one node selected"));
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| 92 | return;
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| 93 | }
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| 94 |
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| 95 | // Now all checks are done and we can now do the neccessary computations
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| 96 | // From here it is assumed that the above checks hold
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| 97 | Collection<Command> cmds = new LinkedList<Command>();
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| 98 | double align_to_heading;
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| 99 |
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| 100 |
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| 101 | if(dirnodes.size() == 2) { // When selection contained two nodes, use the nodes to compute a direction to align to
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| 102 | double heading;
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| 103 | heading = dirnodes.get(0).eastNorth.heading(dirnodes.get(1).eastNorth);
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| 104 | while(heading > Math.PI/4) heading -= Math.PI/2;
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| 105 | align_to_heading=heading;
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| 106 | } else { // Otherwise compute the alignment direction from the ways in the collection
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| 107 | // First, compute the weighted average of the headings of all segments
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| 108 | double sum_weighted_headings = 0.0;
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| 109 | double sum_weights = 0.0;
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| 110 | for (OsmPrimitive osm : sel) {
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| 111 | if(!(osm instanceof Way))
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| 112 | continue;
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| 113 | Way way = (Way)osm;
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| 114 | int nodes = way.nodes.size();
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| 115 | int sides = nodes - 1;
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| 116 | // To find orientation of all segments, compute weighted average of all segment's headings
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| 117 | // all headings are mapped into [0, 3*4*PI) by PI/2 rotations so both main orientations are mapped into one
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| 118 | // the headings are weighted by the length of the segment establishing it, so a longer segment, that is more
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| 119 | // likely to have the correct orientation, has more influence in the computing than a short segment, that is easier to misalign.
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| 120 | for (int i=0; i < sides; i++) {
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| 121 | double heading;
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| 122 | double weight;
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| 123 | heading = way.nodes.get(i).eastNorth.heading(way.nodes.get(i+1).eastNorth);
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| 124 | //Put into [0, PI/4) to find main direction
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| 125 | while(heading > Math.PI/4) heading -= Math.PI/2;
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| 126 | weight = way.nodes.get(i).eastNorth.distance(way.nodes.get(i+1).eastNorth);
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| 127 | sum_weighted_headings += heading*weight;
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| 128 | sum_weights += weight;
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| 129 | }
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| 130 | }
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| 131 | align_to_heading = sum_weighted_headings/sum_weights;
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| 132 | }
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| 133 |
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| 134 | for (OsmPrimitive osm : sel) {
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| 135 | if(!(osm instanceof Way))
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| 136 | continue;
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| 137 | Way myWay = (Way)osm;
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| 138 | int nodes = myWay.nodes.size();
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| 139 | int sides = nodes - 1;
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| 140 |
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| 141 | // Copy necessary data into a more suitable data structure
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| 142 | EastNorth en[] = new EastNorth[sides];
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| 143 | for (int i=0; i < sides; i++) {
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| 144 | en[i] = new EastNorth(myWay.nodes.get(i).eastNorth.east(), myWay.nodes.get(i).eastNorth.north());
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| 145 | }
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| 146 |
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| 147 | for (int i=0; i < sides; i++) {
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| 148 | // Compute handy indices of three nodes to be used in one loop iteration.
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| 149 | // We use segments (i1,i2) and (i2,i3), align them and compute the new
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| 150 | // position of the i2-node as the intersection of the realigned (i1,i2), (i2,i3) segments
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| 151 | // Not the most efficient algorithm, but we don't handle millions of nodes...
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| 152 | int i1 = i;
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| 153 | int i2 = (i+1)%sides;
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| 154 | int i3 = (i+2)%sides;
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| 155 | double heading1, heading2;
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| 156 | double delta1, delta2;
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| 157 | // Compute neccessary rotation of first segment to align it with main orientation
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| 158 | heading1 = en[i1].heading(en[i2]);
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| 159 | // Put into [-PI/4, PI/4) because we want a minimum of rotation so we don't swap node positions
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| 160 | while(heading1 - align_to_heading > Math.PI/4) heading1 -= Math.PI/2;
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| 161 | while(heading1 - align_to_heading < -Math.PI/4) heading1 += Math.PI/2;
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| 162 | delta1 = align_to_heading - heading1;
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| 163 | // Compute neccessary rotation of second segment to align it with main orientation
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| 164 | heading2 = en[i2].heading(en[i3]);
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| 165 | // Put into [-PI/4, PI/4) because we want a minimum of rotation so we don't swap node positions
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| 166 | while(heading2 - align_to_heading > Math.PI/4) heading2 -= Math.PI/2;
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| 167 | while(heading2 - align_to_heading < -Math.PI/4) heading2 += Math.PI/2;
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| 168 | delta2 = align_to_heading - heading2;
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| 169 | // To align a segment, rotate around its center
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| 170 | EastNorth pivot1 = new EastNorth((en[i1].east()+en[i2].east())/2, (en[i1].north()+en[i2].north())/2);
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| 171 | EastNorth A=en[i1].rotate(pivot1, delta1);
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| 172 | EastNorth B=en[i2].rotate(pivot1, delta1);
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| 173 | EastNorth pivot2 = new EastNorth((en[i2].east()+en[i3].east())/2, (en[i2].north()+en[i3].north())/2);
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| 174 | EastNorth C=en[i2].rotate(pivot2, delta2);
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| 175 | EastNorth D=en[i3].rotate(pivot2, delta2);
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| 176 |
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| 177 | // Compute intersection of segments
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| 178 | double u=det(B.east() - A.east(), B.north() - A.north(), C.east() - D.east(), C.north() - D.north());
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| 179 |
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| 180 | // Check for parallel segments and do nothing if they are
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| 181 | // In practice this will probably only happen when a way has been duplicated
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| 182 |
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| 183 | if (u == 0) continue;
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| 184 |
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| 185 | // q is a number between 0 and 1
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| 186 | // It is the point in the segment where the intersection occurs
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| 187 | // if the segment is scaled to lenght 1
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| 188 |
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| 189 | double q = det(B.north() - C.north(), B.east() - C.east(), D.north() - C.north(), D.east() - C.east()) / u;
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| 190 | EastNorth intersection = new EastNorth(
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| 191 | B.east() + q * (A.east() - B.east()),
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| 192 | B.north() + q * (A.north() - B.north()));
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| 193 |
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| 194 | Node n = myWay.nodes.get(i2);
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| 195 | double dx = intersection.east()-n.eastNorth.east();
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| 196 | double dy = intersection.north()-n.eastNorth.north();
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| 197 | cmds.add(new MoveCommand(n, dx, dy));
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| 198 | }
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| 199 | }
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| 200 |
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| 201 | Main.main.undoRedo.add(new SequenceCommand(tr("Align Segments orthogonally"), cmds));
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| 202 | Main.map.repaint();
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| 203 | }
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| 204 |
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| 205 | static double det(double a, double b, double c, double d)
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| 206 | {
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| 207 | return a * d - b * c;
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| 208 | }
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| 209 |
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| 210 | }
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